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/**
* Menu.js
*
* Copyright 2009, Moxiecode Systems AB
* Released under LGPL License.
*
* License: http://tinymce.moxiecode.com/license
* Contributing: http://tinymce.moxiecode.com/contributing
*/
(function(tinymce) {
var is = tinymce.is, DOM = tinymce.DOM, each = tinymce.each, walk = tinymce.walk;
/**
* This class is base class for all menu types like DropMenus etc. This class should not
* be instantiated directly other menu controls should inherit from this one.
*
* @class tinymce.ui.Menu
* @extends tinymce.ui.MenuItem
*/
tinymce.create('tinymce.ui.Menu:tinymce.ui.MenuItem', {
/**
* Constructs a new button control instance.
*
* @constructor
* @method Menu
* @param {String} id Button control id for the button.
* @param {Object} s Optional name/value settings object.
*/
Menu : function(id, s) {
var t = this;
t.parent(id, s);
t.items = {};
t.collapsed = false;
t.menuCount = 0;
t.onAddItem = new tinymce.util.Dispatcher(this);
},
/**
* Expands the menu, this will show them menu and all menu items.
*
* @method expand
* @param {Boolean} d Optional deep state. If this is set to true all children will be expanded as well.
*/
expand : function(d) {
var t = this;
if (d) {
walk(t, function(o) {
if (o.expand)
o.expand();
}, 'items', t);
}
t.collapsed = false;
},
/**
* Collapses the menu, this will hide the menu and all menu items.
*
* @method collapse
* @param {Boolean} d Optional deep state. If this is set to true all children will be collapsed as well.
*/
collapse : function(d) {
var t = this;
if (d) {
walk(t, function(o) {
if (o.collapse)
o.collapse();
}, 'items', t);
}
t.collapsed = true;
},
/**
* Returns true/false if the menu has been collapsed or not.
*
* @method isCollapsed
* @return {Boolean} True/false state if the menu has been collapsed or not.
*/
isCollapsed : function() {
return this.collapsed;
},
/**
* Adds a new menu, menu item or sub classes of them to the drop menu.
*
* @method add
* @param {tinymce.ui.Control} o Menu or menu item to add to the drop menu.
* @return {tinymce.ui.Control} Same as the input control, the menu or menu item.
*/
add : function(o) {
if (!o.settings)
o = new tinymce.ui.MenuItem(o.id || DOM.uniqueId(), o);
this.onAddItem.dispatch(this, o);
return this.items[o.id] = o;
},
/**
* Adds a menu separator between the menu items.
*
* @method addSeparator
* @return {tinymce.ui.MenuItem} Menu item instance for the separator.
*/
addSeparator : function() {
return this.add({separator : true});
},
/**
* Adds a sub menu to the menu.
*
* @method addMenu
* @param {Object} o Menu control or a object with settings to be created into an control.
* @return {tinymce.ui.Menu} Menu control instance passed in or created.
*/
addMenu : function(o) {
if (!o.collapse)
o = this.createMenu(o);
this.menuCount++;
return this.add(o);
},
/**
* Returns true/false if the menu has sub menus or not.
*
* @method hasMenus
* @return {Boolean} True/false state if the menu has sub menues or not.
*/
hasMenus : function() {
return this.menuCount !== 0;
},
/**
* Removes a specific sub menu or menu item from the menu.
*
* @method remove
* @param {tinymce.ui.Control} o Menu item or menu to remove from menu.
* @return {tinymce.ui.Control} Control instance or null if it wasn't found.
*/
remove : function(o) {
delete this.items[o.id];
},
/**
* Removes all menu items and sub menu items from the menu.
*
* @method removeAll
*/
removeAll : function() {
var t = this;
walk(t, function(o) {
if (o.removeAll)
o.removeAll();
else
o.remove();
o.destroy();
}, 'items', t);
t.items = {};
},
/**
* Created a new sub menu for the menu control.
*
* @method createMenu
* @param {Object} s Optional name/value settings object.
* @return {tinymce.ui.Menu} New drop menu instance.
*/
createMenu : function(o) {
var m = new tinymce.ui.Menu(o.id || DOM.uniqueId(), o);
m.onAddItem.add(this.onAddItem.dispatch, this.onAddItem);
return m;
}
});
})(tinymce);