GlobalHistogramBinarizer.php 7.32 KB
Newer Older
Ketan's avatar
Ketan committed
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207
<?php
/*
* Copyright 2009 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*      http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

namespace Zxing\Common;

use Zxing\Binarizer;
use Zxing\LuminanceSource;
use Zxing\NotFoundException;

/**
 * This Binarizer implementation uses the old ZXing global histogram approach. It is suitable
 * for low-end mobile devices which don't have enough CPU or memory to use a local thresholding
 * algorithm. However, because it picks a global black point, it cannot handle difficult shadows
 * and gradients.
 *
 * Faster mobile devices and all desktop applications should probably use HybridBinarizer instead.
 *
 * @author dswitkin@google.com (Daniel Switkin)
 * @author Sean Owen
 */
class GlobalHistogramBinarizer extends Binarizer
{
    private static $LUMINANCE_BITS = 5;
    private static $LUMINANCE_SHIFT = 3;
    private static $LUMINANCE_BUCKETS = 32;

    private static $EMPTY = [];

    private $luminances = [];
    private $buckets = [];
    private $source = [];

    public function __construct($source)
    {
        self::$LUMINANCE_SHIFT   = 8 - self::$LUMINANCE_BITS;
        self::$LUMINANCE_BUCKETS = 1 << self::$LUMINANCE_BITS;

        parent::__construct($source);

        $this->luminances = self::$EMPTY;
        $this->buckets    = fill_array(0, self::$LUMINANCE_BUCKETS, 0);
        $this->source     = $source;
    }

    // Applies simple sharpening to the row data to improve performance of the 1D Readers.
    public function getBlackRow($y, $row = null)
    {
        $this->source = $this->getLuminanceSource();
        $width        = $this->source->getWidth();
        if ($row == null || $row->getSize() < $width) {
            $row = new BitArray($width);
        } else {
            $row->clear();
        }

        $this->initArrays($width);
        $localLuminances = $this->source->getRow($y, $this->luminances);
        $localBuckets    = $this->buckets;
        for ($x = 0; $x < $width; $x++) {
            $pixel = $localLuminances[$x] & 0xff;
            $localBuckets[$pixel >> self::$LUMINANCE_SHIFT]++;
        }
        $blackPoint = self::estimateBlackPoint($localBuckets);

        $left   = $localLuminances[0] & 0xff;
        $center = $localLuminances[1] & 0xff;
        for ($x = 1; $x < $width - 1; $x++) {
            $right = $localLuminances[$x + 1] & 0xff;
            // A simple -1 4 -1 box filter with a weight of 2.
            $luminance = (($center * 4) - $left - $right) / 2;
            if ($luminance < $blackPoint) {
                $row->set($x);
            }
            $left   = $center;
            $center = $right;
        }

        return $row;
    }

    // Does not sharpen the data, as this call is intended to only be used by 2D Readers.
    private function initArrays($luminanceSize)
    {
        if (count($this->luminances) < $luminanceSize) {
            $this->luminances = [];
        }
        for ($x = 0; $x < self::$LUMINANCE_BUCKETS; $x++) {
            $this->buckets[$x] = 0;
        }
    }

    private static function estimateBlackPoint($buckets)
    {
        // Find the tallest peak in the histogram.
        $numBuckets     = count($buckets);
        $maxBucketCount = 0;
        $firstPeak      = 0;
        $firstPeakSize  = 0;
        for ($x = 0; $x < $numBuckets; $x++) {
            if ($buckets[$x] > $firstPeakSize) {
                $firstPeak     = $x;
                $firstPeakSize = $buckets[$x];
            }
            if ($buckets[$x] > $maxBucketCount) {
                $maxBucketCount = $buckets[$x];
            }
        }

        // Find the second-tallest peak which is somewhat far from the tallest peak.
        $secondPeak      = 0;
        $secondPeakScore = 0;
        for ($x = 0; $x < $numBuckets; $x++) {
            $distanceToBiggest = $x - $firstPeak;
            // Encourage more distant second peaks by multiplying by square of distance.
            $score = $buckets[$x] * $distanceToBiggest * $distanceToBiggest;
            if ($score > $secondPeakScore) {
                $secondPeak      = $x;
                $secondPeakScore = $score;
            }
        }

        // Make sure firstPeak corresponds to the black peak.
        if ($firstPeak > $secondPeak) {
            $temp       = $firstPeak;
            $firstPeak  = $secondPeak;
            $secondPeak = $temp;
        }

        // If there is too little contrast in the image to pick a meaningful black point, throw rather
        // than waste time trying to decode the image, and risk false positives.
        if ($secondPeak - $firstPeak <= $numBuckets / 16) {
            throw NotFoundException::getNotFoundInstance();
        }

        // Find a valley between them that is low and closer to the white peak.
        $bestValley      = $secondPeak - 1;
        $bestValleyScore = -1;
        for ($x = $secondPeak - 1; $x > $firstPeak; $x--) {
            $fromFirst = $x - $firstPeak;
            $score     = $fromFirst * $fromFirst * ($secondPeak - $x) * ($maxBucketCount - $buckets[$x]);
            if ($score > $bestValleyScore) {
                $bestValley      = $x;
                $bestValleyScore = $score;
            }
        }

        return ($bestValley << self::$LUMINANCE_SHIFT);
    }

    public function getBlackMatrix()
    {
        $source = $this->getLuminanceSource();
        $width  = $source->getWidth();
        $height = $source->getHeight();
        $matrix = new BitMatrix($width, $height);

        // Quickly calculates the histogram by sampling four rows from the image. This proved to be
        // more robust on the blackbox tests than sampling a diagonal as we used to do.
        $this->initArrays($width);
        $localBuckets = $this->buckets;
        for ($y = 1; $y < 5; $y++) {
            $row             = (int)($height * $y / 5);
            $localLuminances = $source->getRow($row, $this->luminances);
            $right           = (int)(($width * 4) / 5);
            for ($x = (int)($width / 5); $x < $right; $x++) {
                $pixel = ($localLuminances[(int)($x)] & 0xff);
                $localBuckets[($pixel >> self::$LUMINANCE_SHIFT)]++;
            }
        }
        $blackPoint = self::estimateBlackPoint($localBuckets);

        // We delay reading the entire image luminance until the black point estimation succeeds.
        // Although we end up reading four rows twice, it is consistent with our motto of
        // "fail quickly" which is necessary for continuous scanning.
        $localLuminances = $source->getMatrix();
        for ($y = 0; $y < $height; $y++) {
            $offset = $y * $width;
            for ($x = 0; $x < $width; $x++) {
                $pixel = (int)($localLuminances[$offset + $x] & 0xff);
                if ($pixel < $blackPoint) {
                    $matrix->set($x, $y);
                }
            }
        }

        return $matrix;
    }

    public function createBinarizer($source)
    {
        return new GlobalHistogramBinarizer($source);
    }
}